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VR/AR/XR Shaders — Meta Quest, Vision Pro, 360° | ShaderBot

Optimized GLSL shaders for Meta Quest, Apple Vision Pro and XR development. 360° skybox shaders, spatial computing ready.

XR Shader Capabilities

🥽 Meta Quest · Apple Vision Pro · WebXR

GLSL shaders optimised for VR, AR and Mixed Reality

Lightweight, performant fragment shaders targeting Meta Quest, Apple Vision Pro and HoloLens. True stereo rendering requires host-side multi-view setup — exported shaders are a starting point, not a plug-and-play stereo solution.

Who it's for

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XR Developers

Generate environment shaders optimised for Quest 2/3 in seconds. Performance budget mode keeps you within headset framerate limits.

🌐

WebXR Creators

Integrate shaders into your WebXR experiences. Three.js + WebXR compatible export with stereo framebuffer and rendering uniform support.

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VR Content Creators

Create skyboxes and immersive environments for your VR spaces. 360° equirectangular export for Unity, Unreal or your WebXR scene.

Shaders optimised for XR headsets

Performance Budget mode analyses your shader and classifies it: Quest 2 safe, Quest 3 safe, or High-end only. Generate optimised variants for stable 72/90/120Hz framerates.

  • Automatic Quest 2 / Quest 3 / High-end classification
  • 360° equirectangular skybox export for Unity XR / Unreal / Three.js
  • Unity XR Toolkit-compatible wrapper included in export
Create an XR shader →

Features

Performance budget mode (Quest 2 / Quest 3 / High-end)
360° equirectangular skybox export
Unity XR Toolkit-compatible export

Add ShaderBot to your XR/VR Discord server

Prototype XR environments as a team, share skybox shaders, iterate quickly in Discord.

See Server Plans →

Export to every XR platform

Quest, Vision Pro, WebXR — optimised shaders.

Unity XRUnity XRShaderLab / HLSL

Unity XR Toolkit-compatible shader with stereo rendering support.

360° Skybox PNGEquirectangular

Rendered as equirectangular skybox texture for any VR engine.

Three.js / WebXRThree.js / WebXRWebXR

Fragment shader for WebXR browser experiences.

A-FrameWebXR

Custom material shader for A-Frame VR/AR scenes.

Unreal EngineUnreal EngineHLSL / USF

Custom Material Expression for Unreal VR projects.

Coming soon:Meta Quest (SPIR-V)