GLSL shaders for game developers — prototype in seconds
Generate, preview and export PBR materials, post-processing effects and environment shaders directly from Discord or the web editor. Export to Unity, Unreal, Godot and 14+ other engines.
Who it's for
Indie Game Developers
Prototype visual effects in seconds. Particle shaders, distortion, stylised materials — without leaving your workflow.
Game Studios
Share visual references in Discord. Iterate with the art team, export to your target engine in one click.
Technical Artists
Generate shader variants with AI, visually compare LODs, export as HLSL/GLSL code for any engine.
One-click export to your engine
ShaderBot exports in native format for each engine: HLSL wrapper for Unity, Material Expression for Unreal, GDShader for Godot — and 14+ other targets in the export dialog.
- ✓Unity (HLSL), Unreal (Material Expression), Godot (GDShader)
- ✓Three.js, Babylon.js, WebGL, OpenGL, Vulkan, Metal
- ✓200+ starting presets: PBR, post-processing, particles, environments
Features
Works with your material authoring pipeline
If you use Substance Designer or Painter, ShaderBot exports a .glslfx display shader so your viewport matches your game engine's visual style while you author textures.
Substance Designer and Substance Painter are trademarks of Adobe Inc. ShaderBot is not affiliated with Adobe.
Add ShaderBot to your game dev Discord server
All team members get access to the shader generator — prototype visual effects directly in Discord without leaving your workflow.
See Server Plans →