🎬 Standard GLSL export
You already know GLSL.
Generate production-ready fragment shaders with AI. Export directly to After Effects, Blender or DaVinci Resolve. No setup. Just the shader.
Before vs. with ShaderBot
Without ShaderBot
- ✗Open a shader editor, start from scratch
- ✗Test in browser, convert format for AE
- ✗Repeat for every variation
With ShaderBot
- ✓Describe your effect in plain English
- ✓AI generates GLSL instantly (200+ presets as starting points)
- ✓One-click export to AE / Blender / DaVinci
- ✓Iterate in Discord with your team
🎞️
After Effects GLSL plugin compatible
ShaderBot exports in standard GLSL format — the same format used by the AE GLSL plugin. Drop your .frag file straight into After Effects. No conversion, no rewriting.
// Example: exported from ShaderBot → drop into AE GLSL plugin
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 uv = fragCoord / iResolution.xy;
fragColor = vec4(uv, 0.5 + 0.5 * sin(iTime), 1.0);
}
- ✓Blender (OSL), DaVinci Resolve (DCTL), TouchDesigner (GLSL TOP), Houdini (VEX), Nuke
- ✓17+ export targets — all in the ExportDialog, one click
Substance Designer & Substance Painter
Export your ShaderBot shader as a custom viewport display shader. Match your Substance authoring environment to your target engine's look — or create a unique stylised preview for client presentations.
Substance Designer and Substance Painter are trademarks of Adobe Inc. ShaderBot is not affiliated with Adobe.
Collaborate on shaders in your team Discord
Share WIPs, iterate with feedback, render final frames — all in Discord. Add ShaderBot to your server.
See Pro Plans →